![]() ![]() It improves Water Reflection Resolution, which obviously will use your system resources. IWaterReflectHeight=512 / iWaterReflectWidth=512 I have tested it up to ’400.0000′ – you can tweak it this variable either for graphics or performance. Again, shadows eat a lot of system resources and video card memory, keep it disabled if you are looking to squeeze performance. It enables land shadows – You can change it to 1 to enable land shadows. It improves the tree shadows – You can change it to 1 to enable shadows on trees or keep the shadows disabled if you are looking to squeeze performance out of your machine. Change it either to improve the eye candy or to improve the performance or find a good balance between two. You can change it from 1 to 4 (Low, Medium, High, Ultra). ![]() You can set it to 4 to improve shadow filtering or lower the quality of shadow of filtering if you want to improve performance.Ĭhange it to 1 to enable Transparency MS. You can set it between 1 and 4 (Low, Medium, High, Ultra). ![]() You can change it to 10000000.0000 if you want to improve the LOD distance or keep it as it is. ![]() It is recommended that you change this value to 1 but if the shadows are too sharp, you can set it to 2. It improves the sharpness of the shadows and has a least effect on the performance so you may not see any FPS loss even when you have set it to high. To increae memory allocation, smoother gameplay (thanks YD23) ![]()
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